{"id":735,"date":"2017-05-11T09:30:38","date_gmt":"2017-05-11T09:30:38","guid":{"rendered":"https:\/\/peoplecert.wpengine.com\/getbusy\/en\/?p=735"},"modified":"2017-05-19T14:46:50","modified_gmt":"2017-05-19T14:46:50","slug":"learning-chemistry-within-minecraft-video-game","status":"publish","type":"post","link":"https:\/\/www.hepis.gr\/getbusy\/en\/2017\/05\/11\/learning-chemistry-within-minecraft-video-game\/","title":{"rendered":"Learning chemistry within Minecraft video game"},"content":{"rendered":"<p id=\"first\" class=\"lead\">A University of Texas at Dallas team is exploring whether teaching real-world science through a popular computer game may offer a more engaging and effective educational approach than traditional concepts of instruction.<\/p>\n<div class=\"mobile-top-rectangle hidden-md hidden-lg\"><\/div>\n<div id=\"text\">\n<p>In an article recently published in <em>Nature Chemistry<\/em>, a UT Dallas team &#8212; including a materials scientist, two chemists and a game design expert &#8212; describes how a group of 39 college students from diverse majors played an enhanced version of the popular video game &#8220;Minecraft&#8221; and learned chemistry in the process, despite being given no in-class science instruction.<\/p>\n<p>&nbsp;<\/p>\n<p>Dr. Walter Voit led the team that created &#8220;Polycraft World,&#8221; an adaptation or &#8220;mod&#8221; for &#8220;Minecraft&#8221; that allows players to incorporate the properties of chemical elements and compounds into game activities. Using the mod and instructions provided on a Wiki website, players can, for example, harvest and process natural rubber to make pogo sticks, or convert crude oil into a jetpack using distillation, chemical synthesis and manufacturing processes.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;Our goal was to demonstrate the various advantages of presenting educational content in a gaming format,&#8221; said Voit, a materials science and engineering professor in the Erik Jonsson School of Engineering and Computer Science. &#8220;An immersive, cooperative experience like that of &#8216;Polycraft World&#8217; may represent the future of education.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Crafting a Teaching Tool<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>Dr. Ron Smaldone, an assistant professor of chemistry, joined the project to give the mod its accuracy as a chemistry teaching tool. Dr. Christina Thompson, a chemistry lecturer, supervised the course in which the research was conducted, and joined Smaldone in mapping out assembly instructions for increasingly complex compounds. Voit spearheaded a team of programmers that spent a full year on development of the platform.<\/p>\n<p>&#8220;Eventually, we got to the point where we said, &#8216;Hey, we can do something really neat with this,'&#8221; Voit said. &#8220;We could build a comprehensive world teaching people materials science.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>For Smaldone and Voit, much of the work was finding in-game objectives that provided a proportional difficulty-reward ratio &#8212; worth the trouble to build, but not too easy.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;If the game is too difficult, people will get frustrated. If it&#8217;s too easy, they lose interest,&#8221; Voit said. &#8220;If it&#8217;s just right? It&#8217;s addicting, it&#8217;s engaging, it&#8217;s compelling.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>Thompson and Smaldone produced more than 2,000 methods for building more than 100 different polymers from thousands of available chemicals.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;We&#8217;re taking skills &#8216;Minecraft&#8217; gamers already have &#8212; building and assembling things &#8212; and applying them to scientific principles we&#8217;ve programmed,&#8221; Smaldone said.<\/p>\n<p>&nbsp;<\/p>\n<p>Some of the &#8220;Polycraft World&#8221; gamers became surprisingly proficient in processes for which they had no prior instruction, Voit said.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;We&#8217;ve had complete non-chemists build factories to build polyether ether ketones, which are crazy hard to synthesize,&#8221; he said. &#8220;The demands of the one-hour-a-week class were limited, yet some students went all-out, consuming all this content we put in.&#8221;<\/p>\n<p>Dr. Monica Evans, an associate dean for graduate programs and associate professor in the School of Arts, Technology, and Emerging Communication, is a co-author of the paper and leads the University&#8217;s game design program, which is ranked as one of the top programs in the country by The Princeton Review.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;It&#8217;s quite difficult to make a good video game, much less the rare good game that is also educational,&#8221; Evans said. &#8220;The ingenuity of the &#8216;Polycraft&#8217; team is that they&#8217;ve harnessed the global popularity of an existing game, &#8216;Minecraft,&#8217; and transformed it into something that is explicitly educational with a university-level subject.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>Classroom Instruction Not Included<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>Voit and Smaldone see &#8220;Polycraft World&#8221; as an early step on the road to a new format for learning without classroom instruction.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;The games that already exist mostly serve only as a companion to classroom learning,&#8221; Smaldone said. &#8220;The goal here is to make something that stands alone.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>A significant advantage of using such a tool comes in the volume of data it returns on student performance.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;We can measure what each player is doing at every time, how long it takes them to mix chemicals, if they&#8217;re tabbing back and forth to our Wiki, and so on,&#8221; Voit said. &#8220;It gives us all this extra information about how people learn. We can use that to improve teaching.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>Smaldone agrees: &#8220;With traditional teaching methods, I&#8217;d walk into a room of several hundred people, and walk out with the same knowledge of their learning methods,&#8221; he said. &#8220;With our method, it&#8217;s not just the students learning &#8212; it&#8217;s the teachers as well, monitoring these player interactions. Even in chemistry, this is a big innovation. Watching how they fail to solve a problem can guide you in how to teach better.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>Smaldone admits the concept must overcome doubts held by some that gaming cannot serve useful purposes.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;There&#8217;s a preconception among some that video games are an inherent evil,&#8221; he said. &#8220;Yet in a rudimentary form, we&#8217;ve made a group of non-chemistry students mildly proficient in understanding polymer chemistry. I have no doubt that if you scaled that up to more students, it would still work.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>Voit&#8217;s plans for the next version of &#8220;Polycraft World&#8221; will take it beyond teaching chemistry. Perhaps the most ambitious objectives revolve around economics.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;We&#8217;ve worked with several economists, and are developing a monetary system,&#8221; Voit said. &#8220;There will be governments and companies you can form. A government can mint and distribute currency, then accumulate goods to prop up that currency. We&#8217;ll see teams of people learning how to start companies or countries, how to control supply and demand, and how to sustain an economy.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;Learning about micro- and macroeconomics by actually doing it can impart a much richer understanding of what monetary policy looks like and why.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<p>Evans sees great potential for this project.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;It&#8217;s a pleasure to be part of such a unique, transformative project, particularly as it moves forward into the next few stages of development,&#8221; she said.<\/p>\n<p>&nbsp;<\/p>\n<p>For Smaldone, the appeal of the project comes from both its uniqueness and potential to yield change.<\/p>\n<p>&nbsp;<\/p>\n<p>&#8220;No one else is doing this to this level. That&#8217;s why I think we&#8217;ve gotten traction,&#8221; he said. &#8220;I think we have a chance to make an impact, even if only demonstrating how powerful it is to infiltrate a game with real, serious content. That&#8217;s a proof of concept that so far, at least in chemistry, no one has done.&#8221;<\/p>\n<\/div>\n<p>&nbsp;<\/p>\n<p>Source: <a href=\"https:\/\/www.sciencedaily.com\/releases\/2017\/02\/170215084111.htm\">sciencedaily.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A University of Texas at Dallas team is exploring whether teaching real-world science through a popular computer game may offer a more engaging and effective educational approach than traditional concepts of instruction.<\/p>\n","protected":false},"author":2,"featured_media":736,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_newsletter_tier_id":0,"footnotes":"","jetpack_publicize_message":"","jetpack_is_tweetstorm":false,"jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false}}},"categories":[16],"tags":[],"class_list":["post-735","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-education-en"],"jetpack_publicize_connections":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v21.5 - 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